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Thread Statistics | Show CCP posts - 2 post(s) |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 05:56:00 -
[1]
Good news everyone!
Through a miracle of devil science, ugly hackery, Paladin's code, and selling Kieron's soul to Chribba, I've managed to crank out something that kind of looks like the influence map. I've had to take some liberties here since Paladin's code calls for things I don't have, not to mention this is the early (March) code that doesn't contain some of his changes, but it gets the job done for now. Notable absences are station influence and NPC influence because I don't have the tables for those two items yet; I'll try to get them in at some point if Paladin doesn't return.
(Not quite as good) influence map ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 06:51:00 -
[2]
Originally by: TJ17
Originally by: Verite Rendition Good news everyone!
Through a miracle of devil science, ugly hackery, Paladin's code, and selling Kieron's soul to Chribba, I've managed to crank out something that kind of looks like the influence map. I've had to take some liberties here since Paladin's code calls for things I don't have, not to mention this is the early (March) code that doesn't contain some of his changes, but it gets the job done for now. Notable absences are station influence and NPC influence because I don't have the tables for those two items yet; I'll try to get them in at some point if Paladin doesn't return.
(Not quite as good) influence map
good map m8 finally to see a nice update since paladin has been afk its still a little buggy and that but do u plan on trying to get it to show stations and junk like paladins
I'm certainly going to try. I'm not going to lie and say I understand even what a fraction of this code does; my goals right now are just to try to take care of the missing influence factors and the log, I'd really like the fix/improve the colors too(which this is a personal plea, if anyone knows what's going on in his code with colors please let me know). ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 09:23:00 -
[3]
Edited by: Verite Rendition on 10/08/2007 09:27:43 Map updated, now with 10% less crappiness. NPC and station influence is now taking effect*, and the work is in there for the change log. We'll find out tomorrow if that feature actually works.
Ather: That's going to be a long way off. The coloring code in here is really complex, I'm not sure I could ever do more than fixing the current color intensity problems.
* For anyone curious how it's done, the NPC system database can be built from the API calls for system soverignty. For the stations, I'm using the data from EVE Strategic Maps (you're a life saver, Serenity) * Also, kudos to Mirida for her multithreading code, that made things a lot faster on my end
Edit: Yes, I know about the chart alignment, that'll be fixed in tomorrow's run ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 18:43:00 -
[4]
Newest map
20070809
Change log is working. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 19:22:00 -
[5]
I'm messing with the alliance colors a bit since I don't like how my database generated some of the default colors. Does this look acceptable to everyone? ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.10 19:23:00 -
[6]
Originally by: cal nereus Alliance names seem to end up in the middle of their space, but for those alliances with separate spheres of influence, that results in alliance names ending up in space that isn't there's. IE: Tau Ceti Federation name is in United Legion space (between the two TCF spheres.
Ya, that's one of the more annoying bugs in the code. I'll try to do something about it later this weekend, I'm not sure if I can fix it though. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.11 09:32:00 -
[7]
Originally by: Slayton Ford How much control do you have over the colors?
More or less complete. The code sometimes rewrites colors, I think when they're not intense enough, or when two colors are too close. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.11 19:21:00 -
[8]
Edited by: Verite Rendition on 11/08/2007 19:24:17 Edited by: Verite Rendition on 11/08/2007 19:23:12 Updated
Originally by: Patch86 Any chance of another day's update? I'm enjoying the regained sense of knowing what's going on 
I'm on US Pacific time, this will be about the time updates go up as long as I'm doing it or until I come up with a good way to completely automate it.
Originally by: Rhaegor Stormborn I don't like the new colors. 
Any suggestions? The only reason I'm messing with colors so much is because it's extremely easy to change and I really don't like the initial colors. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.11 20:32:00 -
[9]
Originally by: Oreh Anavrin Edited by: Oreh Anavrin on 11/08/2007 20:07:20
Originally by: Verite Rendition Edited by: Verite Rendition on 11/08/2007 19:24:17 Edited by: Verite Rendition on 11/08/2007 19:23:12 Updated
Originally by: Patch86 Any chance of another day's update? I'm enjoying the regained sense of knowing what's going on 
I'm on US Pacific time, this will be about the time updates go up as long as I'm doing it or until I come up with a good way to completely automate it.
Originally by: Rhaegor Stormborn I don't like the new colors. 
Any suggestions? The only reason I'm messing with colors so much is because it's extremely easy to change and I really don't like the initial colors.
I actually really like the colors, they make everything stand out much better and space is more defined. The only thing I am seeing is that some entities (like TCF, Mercenary Coalition and UNL) names are in the middle of space they dont even control because they have two different "blocks" of space so maybe just put the name over both blocks of space so its a bit clearer.
I know about that one and I'd really like to fix it, but the solution (basically creating two+ entries for an alliance if they have separate blobs) is not something I've been able to pull off yet. If there are any Java coders out there I could really use an extra set of eyes. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.11 22:27:00 -
[10]
A new and hopefully last colortest. I've redone several alliances colors to make them stand out more and not clash with their neighbors, and I've increased the intensity of the border line a bit so that boarders are easier to see. This also implements support for multiple sovereignty levels backported from Paladin's notes, so systems with higher sov levels now emit a greater level of influence. (note: NPC influence was turned off for this render).
Tomorrow I'll see what I can do about the name text. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.12 20:00:00 -
[11]
Updated ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.13 07:41:00 -
[12]
Changes for Monday(I swear I'm going to stop changing things soon):
1) Circles are in as requested 2) Constellation sovereignty influence is in as per Paladin's notes 3) Salvador Sarpati has made an offer I can't refuse, and now full NPC sovereignty is taken in to account with the map. All NPC systems now emit a level of influence equal to sovereignty level 1. 4) A couple of color changes.
In other news I've been working on an algorithm to solve the text problem, and I have, well, something. Take a look at the latest colortest. It's not perfect and I'm not going to implement it unless I get a good feel for people not minding the shortcomings, but it's one possible solution. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.13 11:07:00 -
[13]
Draekas, I just saw your comments. I've been messing with something like your first comment with no luck. Drop me an EVEmail and we can chat.
Ka-Tet: Color request declined, you already have too many blue/green neighbors (I don't really like your current red either, but it's different enough from the rest that I'm not bothered enough to alter it) ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.13 20:25:00 -
[14]
Edited by: Verite Rendition on 13/08/2007 20:25:07 Updated
On an unrelated note, does anyone here know anyone in Paladin's corp/alliance? It would be nice to figure out where he went(if they know). ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.14 01:20:00 -
[15]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 13/08/2007 23:35:44
Originally by: Lasakywa
Originally by: Joshua Foiritain
Originally by: Data Fox Exuro Mortis and Corelum Syndicate have the same color and they are located in the same region (Fountain)...could you possibly change one of them?
Corelum is red... Exuro is green? Im guessing you mean huns and corelum ^_^
He's talking about the new map...Check at the end of page 19
Ah i see now, guess hes right. though looks like its fixed in the new one. The creator should prolly post it in the alliance map topic.
There's no need to post it there, I'm just covering for Paladin while he's gone. I'm sure he'll be back soon, he hasn't even been AWOL a week. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.14 01:25:00 -
[16]
Originally by: Rhaegor Stormborn The Southern area of the map where BoB/RMF/UL/RA/TCF is confusing because Red Moon Federation and RA have the same red color and BoB and UL have the same blue color, and none of the areas are labeled.
BoB blue is a pretty distinct color from the light blue used by United Legion so I'm going to leave that as is unless I get a really good reason to change it. I'll switch out RMF for something else however since you're right about the red blobs there. That whole area is a mess because of so many alliances so close when I really only have about a dozen usable distinct colors. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.14 01:27:00 -
[17]
Originally by: Tumbles Verite,
Hey i think the map is getting there. Wondering if we can make a request for color change for KOS. I like the starburst color theme going on for RA/TCF/Goon. And I like the blues and purples of BOB and FIX. Right now KOS seems to be the same color as FIX. Could we give KOS an orange color close to TCF color but maybe a little brighter? Also there needs to be greater contrast between the RISE and AAA greens. Would suggest giving the green back to IAC and changing AAA.
I know that symbology is a bugger with this many classes to show...good work so far, its looking good ;)
-Tumbles
RISE/AAA will be fixed. KOS will stay as is, I'm not going to be doing power bloc coloring like Joshua Foiritain at this time. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.14 20:12:00 -
[18]
Updated ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.14 20:28:00 -
[19]
Originally by: Alpha Type I know it's just an aesthetic thing, but as far as possble could you try to get the colours to be like paladin vent's. Those were much nicer to look at because they were fairly basic colours (r/g/b/y) suitably arranged. Take the drone regions for example. I know there were some colours next to each other that were quite similar, but in your version they are rather uncomfortable neighbours (pinks/oranges/lime green/purple/brown).
Much luv for what you're doing. :)
I get what you're saying and I don't completely disagree. Like I've said before I'm fairly limited in what colors I can actually use because of intensity and the need to tell them apart, but I'll see what I can do about recoloring the drone regions this weekend. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.14 20:29:00 -
[20]
Originally by: ElCholo in the far east, Dark Matter Coalition and Oxide's alliance names on map are on top of each other - is it possible to prevent the program from doing so?
Not immediately. I'll see what I can do about it this weekend, but not even Paladin's maps were completely free from this problem so I'm not sure I can fix it. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.14 20:30:00 -
[21]
Originally by: Teron D'Amun
Originally by: Verite Rendition Updated
Dark Matter Coalition and Oxide name plates overlap one another and that cyan patch in the north has no owner listed I know it belongs to MC and has the same colour than their space in Period Basis but both territories are so far off to one another that it isn't clear who is claiming sov there
The text is a known issue, I can't fix it on my own, I need either Paladin's newer code or a better coder than I to come up with an algorithm to deal with it. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.15 20:14:00 -
[22]
Updated ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.16 00:05:00 -
[23]
Originally by: Tyrrax Thorrk awesome verite, thanks a lot =]
any chance you could make fix/iac colors a bit more different ? 
It would need to wait until this weekend, though I don't see what's wrong with your current colors. It's pretty easy to tell them apart. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.16 20:00:00 -
[24]
Updated ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.17 08:55:00 -
[25]
Victory!
Thanks to the valiant efforts of Draekas Darkwater, the text location problem has been solved. All influence blobs should now be properly labeled, and Mercenary Coalition will no longer be claiming empire space (sorry guys). The text sizes will be a little different due to new calculations being required, but it shouldn't be a significant difference. I'll work on fixing the other outlying problems over the next week, and try to get a release up of the tools, database settings, and code for the map generator.
colortest Thanks again, Draekas. ---- AUS Corp Lead Megalomanic |

Verite Rendition
Caldari AUS Corporation CORE.
|
Posted - 2007.08.17 19:58:00 -
[26]
Edited by: Verite Rendition on 17/08/2007 19:59:26 Updated
Also, it seems there was a problem in the tool I used to find changes in sovereignty, which didn't influence the map coloring but did mean some changes weren't appearing on the list. That's been fixed, sorry about that guys.
patch86: Yes, it'll probably be about a week as I work on writing instructions and adding comments to the code ---- AUS Corp Lead Megalomanic |
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